The Elder Scrolls: Legends The Ultimate Guide
In this guide you will learn all you need to know about Elder Scrolls: Legends! From Deck Creation through Expansion information, all the way to bugs, this guide will teach you everything you would ever dream of knowing!
Other TESL Guides:
- Beginner’s Guide to Ranked Play.
- Battlemage Soul Farm Guide.
- How to Get a Bunch of Soul Gems and Cards.
Contents
How to Play
Upon opening the game, you will be plunged right into a tutorial of 1 Act, containing 8 Chapters. In this tutorial you will learn all you need to know about the Basics. This guide is intended for those who need some additional information. But here are the basics.
In a standard match, your character has 30 Health, and so does your opponent. You will always start with 1 Magicka. Magicka is used to play cards, and will increase by 1 at the start of your turn. The game ends when one of the 2 players has his/her health reduced to 0, or when a player concedes.
Cards
On the image above, you’ll see 3 different cards: Lucien Lachance (Creature), Odahviing (Creature) and Flame Tempest (Action). Other than the Creature and Action cards, the game also contains Support cards.
Creature Cards A Creature functions like a Minion does in Hearthstone. It is played in one of the lanes (more info below), and can attack enemy creatures or the enemy character.
Action Cards An Action card is a Non-Creature card, meaning it won’t be played on the board. Action cards have different actions, e.g. Deal 3 Damage to a random enemy creature, Gain 5 Health, or Give a Creature (+4/+1). An Action card is the equivalent to a Spell card from Hearthstone.
Support cards Though Elder Scrolls: Legends is very similar to Hearthstone, Legends does not have any special Hero Powers. As a substitute for this, Legends introduced the Support Card: A card that once activated, cannot be removed by any enemy creature (unless that creature has a Summon:, Slay or Last Grasp: Destroy an Enemy Support. Support cards usually deal damage, heal or transform/improve creatures. The only ways to remove a Support card is with Summons, Slays, Last Grasps and Actions, or by using all it’s Uses.
Power and Health / Defense
Take a look at the Odahviing card above. Look at the middle of the card. Now look to the sides. On the left side, you’ll see a rhombus with the number 10 in it, and a sword through it. On the right side, you’ll see a circle with the number 10 in it, and with a shield around it. The number on the left indicates the Power of Odahviing, and the number on the right indicates the Health/Defense (it’s called both Health and Defense. In this guide we’ll call it Health).
When a Creature attacks, the Power decides how much damage is dealt, and the Health decides how much damage can be received before the card is destroyed.
Rune Loss
On the very small picture with horrible resolution above, you’ll see your character. Below the character drawing there is a number. This number indicates your character’s Health. Around the character there are some small blue shapes. These are called Runes. Whenever you lose 5 Health, a Rune is destroyed. Upon destruction of a Rune, you will draw 1 card. If that card is a Prophecy card, you may play it for free immediately.
A Rune will be destroyed whenever you reach 25, 20, 15, 10 and 5 Health. So it is not possible to lose 5 Health, draw a card from Rune loss, then Heal your Character 5 Health, lose those 5 Health again, and take advantage of Rune loss again.
Keywords
We’ll use the card Cicero the Betrayer as an example for explaining Keywords. As you can see on the card (shown above), Cicero the Betrayer has two Keywords written in Bold text: Lethal and Slay. Here’s an explanation of what they do:
Lethal A card with Lethal will always kill a creature, regardless of how much Health/Defense it has. This means that a card with 1 Power and Lethal can kill a creature with 12 Health.
Slay If a card with Slay destroys an enemy Creature, a special action will be activated. In Cicero the Betrayer’s case, it’s Draw 2 Cards. Cicero can attack friendly creatures. So whenever your Cicero card attacks and destroys an enemy Creature, you’ll draw 2 cards, and Cicero will be permanently able to attack friendly Creatures.
Summon A Summon card activates a special action immediately as the card is summoned/played. A Summon could for example be Gain +0/+4 and Guard if your max Magicka is 7 or more or Draw a random Atronach.
Guard Enemy Creatures must attack a creature with Guard before attacking any other Creature in that lane or your character. A Guard only affects the lane it’s played in, not the other. Guard creatures ignore the effect of Shadow lanes. (a lot more info on lanes down below)
Last Grasp Once a Creature with Last Grasp dies, an action will be activated. For example, when a Last Grasp Creature dies, something like Summon a 5/3 Creature could happen. You could say that Last Grasp is the opposite of Summon.
Ward gives a Creature an “extra life”. When a Creature with Ward is attacked, all damage is ignored; even if the attacker has Lethal. After a Ward Creature is attacked, the Ward is removed. The Creature with Ward still deals damage. If a Creature with Ward attacks another Creature with Ward, the Wards are simply removed.
Prophecy A card with Prophecy can be played for free (ignoring turns) whenever you draw it from Rune loss.
Lanes
Look at the picture of the board above. You’ll see a blue line vertically crossing the board. This separates the two lanes on the board. In a standard Player vs Player match the left lane is a Field Lane, and the right Lane is a Shadow Lane. Creatures played in the Shadow Lane cannot be attacked by enemy Creatures until one round has passed. Nothing special happens to the creatures played in the Field Lane. There are many other Lanes, but I will not describe any of those in this guide. You can hover the mouse over the icon on the side of the lane to see what special there is about it. Other lanes can be seen in Solo Arena, Versus Arena, Story, Event and Expansion modes; read more about these modes further down the guide.
Main Menu Layout
Here’s an explanation for what everything in the Main Menu means. I’ve put some numbers on a screenshot, and here’s what you need to know.
Creating Decks
This is the Deck Creation screen. Let’s do the thing with the numbers again.
Writen by HawK.
More Guides:
- The Elder Scrolls: Legends – Beginner’s Guide to Ranked Play
- The Elder Scrolls: Legends – How to Get a Bunch of Soul Gems and Cards
- The Elder Scrolls: Legends – Caius’ Training Puzzle Hints & Solutions
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