Survivalist: Invisible Strain Comprehensive Merchant Guide

Publish date: 2024-07-16

Financial values of items. How trading works and how likeability affects trading.

Contents

Guide to Values of Items and How Trading Works

Trading in General

Likeability Factors

Likeability directly affects trading. It can positively and negatively change the purchase and sell value.

Purchasing information

[Positive scale (Discount)]

[Negative scale (Price increase)]

Selling information

[Positive scale (Better sell value)]

[Negative scale (Lower sell value)]

Description Overview

Mini Category

[Merchandise]

Weapons

Any equipable item that can deal damage in one way or another unless it’s a tool.

Ranged

[Pistol]

[Shotgun]

[Assault rifle]

[Sniper Rifle]

[Bow]

Melee

[Wrench]

[Tire Iron]

[Pipe]

[Golf Club]

[Frying Pan]

[Meat Cleaver]

[Crowbar]

[Baton]

[Machete]

[Katana]

[Baseball Bat]

[Spiked Bat]

[Spiked Board]

Throwable

[Pipebomb]

[Molotov Cocktail]

Ammo

Ammunition for the guns and bow.

[Pistol Ammo]

[Shotgun Ammo]

[Assault Rifle Ammo]

[Sniper Rifle Ammo]

Armour

Clothing equipment that is specifically made to defend damage.

Helmet

[Light Combat Helmet]

[Combat Helmet]

[Camo Combat Helmet]

[Heavy Combat Helmet]

[Riot Helmet]

Chestpiece

[Bulletproof Vest]

Clothes

Anything wearable that doesnt count as armour is considered clothing.

Hats

[Baseball Cap]

[Camo Baseball Cap]

[Beanie]

[Camo Beanie]

[Cowboy Hat]

[Camo Cowboy Hat]

[Military Cap]

[Camo Military Cap]

Glasses

[Shades]

[Sunglasses]

Headmasks

[Balaklava]

[Camo Balaklava]

Chestpiece

[Hoodie]

[Jacket]

[Camo Jacket]

[Long-Sleeved T-Shirt]

[Shirt]

[Sleeveless Jacket]

[Tracksuit Top]

[Trench Coat]

[Vest]

[Camo Vest]

[Lab Coat]

[Lucky Camo Jacket]

Pants

[Combat Pants]

[Camo Combat Pants]

[Slacks]

Shoes

[Buckled Boots]

[Combat Boots]

Backpack

[Small Backpack]

[Medium Backpack]

[Large Backpack]

[Large Camo Backpack]

Tools

Any equipable item that can be used to perform an action besides attacking.

[Hunting Knife]

[Axe]

[Pickaxe]

[Shovel]

[Watering Can]

Materials

Building ingredients, crafting ingredients and minerals.

Construction Materials

[Stone]

[Wood]

[Chicken Wire]

[Cement]

Other Minerals

[Steel Ingot]

[Iron Ore]

[Lead Ore]

[Charcoal]

[Flint]

Crafting Materials and Scrap

[Rags]

[Empty glass Bottle]

[String]

[Corrugated Steel]

Medicine

[Bandages]

Antigen

[Antigen Green]

[Antigen Blue]

[Antigen Red]

Food

Consumable items and cooking ingredients.

Vegetables

[Carrot]

[Cabbage]

[Beet]

[Corn Raw]

[Corn Boiled]

[Cucumber]

[Pumpkin]

[Chilli Pepper]

Meat

[Rabbit Corpse]

[Rabbit Skinned]

[Rabbit Pieces Cooked]

[Human Meat]

[Rancid Human Meat]

Other consumables

[Canned Food]

Seeds

Any type of seed to grow crops.

[Carrot Seeds]

[Cabbage Seeds]

[Beetroot Seeds]

[Sunflower Seeds]

Etc.

Items that fit no category. To make the overview easier i removed categories that have barely any items or serve no basic survival purpose.

Books (Skillpoints)

[Archery Book]

[Cookbook]

[D.Y.i. Book (Construction)]

[Farming Book]

[Fencing Book (Hand to hand)]

[Fitness Book]

[Gun Fetish Magazine]

[Hunting Book (Stealth)]

[Medical Book]

Books (Presents)

[Sci-Fi Novel]

[Detective Novel]

Utility Item

[Brainscanner]

Maps

[Area Map]

[Geological Map]

One time Consumables

[Matches]

[Crucific Pendant (Save Item)]

Containers

[Water Bottle]

[Sealed Container]

[Catering Bucket]

[Cook Pot]

Trading

Trading is a good way to get rare items without risking looting runs.

All items found in trading can be looted from the trader and vice versa looted by the trader.

All factions have a designated Merchant. Merchants carry large amount of money usually above 30 Gold.

Merchants also carry a wider selection of items. Like antigens and books.

Travelling merchants have a chance to have the white strain. If left alone they can infect your camp.

To avoid infection its best to isolate your survivors from making contact with other factions and let your leader deal with them until they leave.

How to Raise Affinity with Merchants

More Guides:

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