Survivalist: Invisible Strain Comprehensive Merchant Guide
Financial values of items. How trading works and how likeability affects trading.
Contents
Guide to Values of Items and How Trading Works
Trading in General
- Exchanging items with other survivors from other factions can only be done with gold.
- Every survivor has between 0-50 gold available from the start.
- If either of the parties dont have enough inventory space they wont be able to trade heavy items.
- Neither will they be able to trade without sufficient gold.
- The purchase and sell values of items depend on the likeability to your trader.
- I will only take the financial values on neutral likeability. For the different factors i’ll add +% -%.
Likeability Factors
- There exist 2 values for likeability. Both of them run in parralel to each other and have diverse effects.
- The neutral middle point will be the standart.
- The Two Factors are as followed: Like and Respect which can go into the negative.
- Like: Hate – Like
- Respect: Contempt – Respect
Likeability directly affects trading. It can positively and negatively change the purchase and sell value.
Purchasing information
[Positive scale (Discount)]
- Like 100 Respect 100 (Admire) = -33%
- Like 100 Respect 0 (Like) = -33%
- Like 0 Respect 100 (Respect) = -33%
- Like 100 Contempt 100 (Pity) = -0%
[Negative scale (Price increase)]
- Hate 100 Contempt 100 (Despise) = +33%
- Hate 100 Contempt 0 (Hate) = +33%
- Hate 0 Contempt 100 (Contempt) = +33%
- Hate 100 Respect 100 (Fear) = +0%
- Each point of like and respect adds a 0.33% discount up to a max of 33% discount.
- In retrospect each hate or contempt adds a 0.33% price increase up to a max of 33%.
- By subtracting each negative and adding each positive points you get your final price in trading.
Selling information
[Positive scale (Better sell value)]
- Like 100 Respect 100 (Admire) = +100%
- Like 100 Respect 0 (Like) = +100%
- Like 0 Respect 100 (Respect) = +100%
- Like 100 Contempt 100 (Pity) = +0%
[Negative scale (Lower sell value)]
- Hate 100 Contempt 100 (Despise) = -100%
- Hate 100 Contempt 0 (Hate) = -100%
- Hate 0 Contempt 100 (Contempt) = -100%
- Hate 100 Respect 100 (Fear) = -0%
- Items can be sold at 1/3 of their original price to merchants.
- Each point of like and respect adds 1% to sell value up to a max of 100%.
- In retrospect each hate or contempt puts a -1% to sell value to a max -100%. (Gives an error)
- The sell value of an item at 100 like is the same as the purchase price of the item at 100 like.
Description Overview
Mini Category
[Merchandise]
- Purchase Value: Gold
- Sell Value: Gold
- Weight:
- Stackable:
Weapons
Any equipable item that can deal damage in one way or another unless it’s a tool.
Ranged
[Pistol]
- Purchase Value: 38 Gold
- Sell Value: 12 Gold
- Weight: 2.5 lbs
- Stackable: No
[Shotgun]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 7 lbs
- Stackable: No
[Assault rifle]
- Purchase Value: 113 Gold
- Sell Value: 37 Gold
- Weight: 8 lbs
- Stackable: No
[Sniper Rifle]
- Purchase Value: 150 Gold
- Sell Value: 50 Gold
- Weight: 12 lbs
- Stackable: No
[Bow]
- Purchase Value: 23 Gold
- Sell Value: 8 Gold
- Weight: 4 lbs
- Stackable: No
Melee
[Wrench]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 20 lbs
- Stackable: No
[Tire Iron]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 3 lbs
- Stackable: No
[Pipe]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 16 lbs
- Stackable: No
[Golf Club]
- Purchase Value: 23 Gold
- Sell Value: 7 Gold
- Weight: 1 lbs
- Stackable: No
[Frying Pan]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 4 lbs
- Stackable: No
[Meat Cleaver]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 1 lbs
- Stackable: No
[Crowbar]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 5 lbs
- Stackable: No
[Baton]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 1 lbs
- Stackable: No
[Machete]
- Purchase Value: 23 Gold
- Sell Value: 7 Gold
- Weight: 2.5 lbs
- Stackable: No
[Katana]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 3 lbs
- Stackable: No
[Baseball Bat]
- Purchase Value: 8 Gold
- Sell Value: 2 Gold
- Weight: 2 lbs
- Stackable: No
[Spiked Bat]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 2 lbs
- Stackable: No
[Spiked Board]
- Purchase Value: Not Available
- Sell Value: Gold
- Weight:
- Stackable: No
Throwable
[Pipebomb]
- Purchase Value: 30 Gold
- Sell Value: 10 Gold
- Weight: 4 lbs
- Stackable: No
[Molotov Cocktail]
- Purchase Value: Not Available
- Sell Value: Gold
- Weight:
- Stackable: No
Ammo
Ammunition for the guns and bow.
[Pistol Ammo]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.04 lbs
- Stackable: Yes
[Shotgun Ammo]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.1 lbs
- Stackable: Yes
[Assault Rifle Ammo]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.05 lbs
- Stackable: Yes
[Sniper Rifle Ammo]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 0.06 lbs
- Stackable: Yes
Armour
Clothing equipment that is specifically made to defend damage.
Helmet
[Light Combat Helmet]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 3 lbs
- Stackable: No
[Combat Helmet]
- Purchase Value: 53 Gold
- Sell Value: 17 Gold
- Weight: 3.5 lbs
- Stackable: No
[Camo Combat Helmet]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 4 lbs
- Stackable: No
[Heavy Combat Helmet]
- Purchase Value: 60 Gold
- Sell Value: 20 Gold
- Weight: 4 lbs
- Stackable: No
[Riot Helmet]
- Purchase Value: 60 Gold
- Sell Value: 20 Gold
- Weight: 5 lbs
- Stackable: No
Chestpiece
[Bulletproof Vest]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 5 lbs
- Stackable: No
Clothes
Anything wearable that doesnt count as armour is considered clothing.
Hats
[Baseball Cap]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.5 lbs
- Stackable: No
[Camo Baseball Cap]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 0.5 lbs
- Stackable: No
[Beanie]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 0.5 lbs
- Stackable: No
[Camo Beanie]
- Purchase Value: 60 Gold
- Sell Value: 20 Gold
- Weight: 0.5 lbs
- Stackable: No
[Cowboy Hat]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 2 lbs
- Stackable: No
[Camo Cowboy Hat]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 2 lbs
- Stackable: No
[Military Cap]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: No
[Camo Military Cap]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 1 lbs
- Stackable: No
Glasses
[Shades]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.5 lbs
- Stackable: No
[Sunglasses]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.5 lbs
- Stackable: No
Headmasks
[Balaklava]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 1 lbs
- Stackable: No
[Camo Balaklava]
- Purchase Value: 75Gold
- Sell Value: 15 Gold
- Weight: 1 lbs
- Stackable: No
Chestpiece
[Hoodie]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 1.75 lbs
- Stackable: No
[Jacket]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 4 lbs
- Stackable: No
[Camo Jacket]
- Purchase Value: 150 Gold
- Sell Value: 50 Gold
- Weight: 4 lbs
- Stackable: No
[Long-Sleeved T-Shirt]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 1.5 lbs
- Stackable: No
[Shirt]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 1.5 lbs
- Stackable: No
[Sleeveless Jacket]
- Purchase Value: 9 Gold
- Sell Value: 3 Gold
- Weight: 4 lbs
- Stackable: No
[Tracksuit Top]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 1.75 lbs
- Stackable: No
[Trench Coat]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 10 lbs
- Stackable: No
[Vest]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 2 lbs
- Stackable: No
[Camo Vest]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 2 lbs
- Stackable: No
[Lab Coat]
- Purchase Value: 225 Gold
- Sell Value: 75 Gold
- Weight: 10 lbs
- Stackable: No
[Lucky Camo Jacket]
- Purchase Value: 225 Gold
- Sell Value: 75 Gold
- Weight: 4 lbs
- Stackable: No
Pants
[Combat Pants]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 2 lbs
- Stackable: No
[Camo Combat Pants]
- Purchase Value: 90 Gold
- Sell Value: 30 Gold
- Weight: 2 lbs
- Stackable: No
[Slacks]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 2 lbs
- Stackable: No
Shoes
[Buckled Boots]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 2 lbs
- Stackable: No
[Combat Boots]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 3 lbs
- Stackable: No
Backpack
[Small Backpack]
- Purchase Value: 23 Gold
- Sell Value: 7 Gold
- Weight: 2 lbs
- Stackable: No
[Medium Backpack]
- Purchase Value: 30 Gold
- Sell Value: 10 Gold
- Weight: 3 lbs
- Stackable: No
[Large Backpack]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 4 lbs
- Stackable: No
[Large Camo Backpack]
- Purchase Value: 150 Gold
- Sell Value: 50 Gold
- Weight: 4 lbs
- Stackable: No
Tools
Any equipable item that can be used to perform an action besides attacking.
[Hunting Knife]
- Purchase Value: 30 Gold
- Sell Value: 10 Gold
- Weight: 1 lbs
- Stackable: No
[Axe]
- Purchase Value: 23 Gold
- Sell Value: 7 Gold
- Weight: 6
- Stackable: No
[Pickaxe]
- Purchase Value: 23 Gold
- Sell Value: 7 Gold
- Weight: 14 lbs
- Stackable: No
[Shovel]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 6 lbs
- Stackable: No
[Watering Can]
- Purchase Value: 18 Gold
- Sell Value: 6 Gold
- Weight: 14 lbs
- Stackable: No
Materials
Building ingredients, crafting ingredients and minerals.
Construction Materials
[Stone]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 50 lbs
- Stackable: Yes
[Wood]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 25 lbs
- Stackable: Yes
[Chicken Wire]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 25 lbs
- Stackable: Yes
[Cement]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 50 lbs
- Stackable: Yes
Other Minerals
[Steel Ingot]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 25 lbs
- Stackable: Yes
[Iron Ore]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 25 lbs
- Stackable: Yes
[Lead Ore]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
[Charcoal]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 10 lbs
- Stackable: Yes
[Flint]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
Crafting Materials and Scrap
[Rags]
- Purchase Value: 0.09 Gold
- Sell Value: 0.03 Gold
- Weight: 0.1 lbs
- Stackable: Yes
[Empty glass Bottle]
- Purchase Value: Gold
- Sell Value: Gold
- Weight: 3 lbs
- Stackable: No
[String]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.2 lbs
- Stackable: Yes
[Corrugated Steel]
- Purchase Value: 9 Gold
- Sell Value: 3 Gold
- Weight: 25 lbs
- Stackable: Yes
Medicine
[Bandages]
- Purchase Value: 8 Gold
- Sell Value: 2 Gold
- Weight: 1 lbs
- Stackable: Yes
Antigen
[Antigen Green]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 0.01 lbs
- Stackable: Yes
[Antigen Blue]
- Purchase Value: 24 Gold
- Sell Value: 8 Gold
- Weight: 0.01 lbs
- Stackable: Yes
[Antigen Red]
- Purchase Value: 45 Gold
- Sell Value: 15 Gold
- Weight: 0.01 lbs
- Stackable: Yes
Food
Consumable items and cooking ingredients.
Vegetables
[Carrot]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.15 lbs
- Stackable: Yes
[Cabbage]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 2 lbs
- Stackable: Yes
[Beet]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.45 lbs
- Stackable: Yes
[Corn Raw]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
[Corn Boiled]
- Purchase Value: 5 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
[Cucumber]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
[Pumpkin]
- Purchase Value: 8 Gold
- Sell Value: 2 Gold
- Weight: 5 lbs
- Stackable: Yes
[Chilli Pepper]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 0.13 lbs
- Stackable: Yes
Meat
[Rabbit Corpse]
- Purchase Value: 12 Gold
- Sell Value: 4 Gold
- Weight: 2 lbs
- Stackable: Yes
[Rabbit Skinned]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 2 lbs
- Stackable: Yes
[Rabbit Pieces Cooked]
- Purchase Value: 8 Gold
- Sell Value: 2 Gold
- Weight: 0.5 lbs
- Stackable: Yes
[Human Meat]
- Purchase Value: Not Available
- Sell Value:
- Weight: 2 lbs
- Stackable: Yes
[Rancid Human Meat]
- Purchase Value: Not Available
- Sell Value:
- Weight: 2 lbs
- Stackable: Yes
Other consumables
[Canned Food]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: Yes
Seeds
Any type of seed to grow crops.
[Carrot Seeds]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.1 lbs
- Stackable: No
[Cabbage Seeds]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.1 lbs
- Stackable: No
[Beetroot Seeds]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 0.1 lbs
- Stackable: No
[Sunflower Seeds]
- Purchase Value: 1.5 Gold
- Sell Value: 1 Gold
- Weight: 0.1 lbs
- Stackable: No
Etc.
Items that fit no category. To make the overview easier i removed categories that have barely any items or serve no basic survival purpose.
Books (Skillpoints)
[Archery Book]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Cookbook]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[D.Y.i. Book (Construction)]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Farming Book]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Fencing Book (Hand to hand)]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Fitness Book]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Gun Fetish Magazine]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Hunting Book (Stealth)]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
[Medical Book]
- Purchase Value: 75 Gold
- Sell Value: 25 Gold
- Weight: 1 lbs
- Stackable: No
Books (Presents)
[Sci-Fi Novel]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 1 lbs
- Stackable: No
[Detective Novel]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 1 lbs
- Stackable: No
Utility Item
[Brainscanner]
- Purchase Value: 300 Gold
- Sell Value: 100 Gold
- Weight: 2 lbs
- Stackable: Yes
Maps
[Area Map]
- Purchase Value: 150 Gold
- Sell Value: 50 Gold
- Weight: 1 lbs
- Stackable: No
[Geological Map]
- Purchase Value: 150 Gold
- Sell Value: 50 Gold
- Weight: 1 lbs
- Stackable: No
One time Consumables
[Matches]
- Purchase Value: 0.38 Gold
- Sell Value: 0.12 Gold
- Weight: 0.01 lbs
- Stackable: Yes
[Crucific Pendant (Save Item)]
- Purchase Value: 2 Gold
- Sell Value: 1 Gold
- Weight: 1 lbs
- Stackable: No
Containers
[Water Bottle]
- Purchase Value: Gold
- Sell Value: Gold
- Weight: 3.5 lbs
- Stackable: Yes
[Sealed Container]
- Purchase Value: 3 Gold
- Sell Value: 1 Gold
- Weight: 3.5 lbs
- Stackable: No
[Catering Bucket]
- Purchase Value: 15 Gold
- Sell Value: 5 Gold
- Weight: 25 lbs
- Stackable: No
[Cook Pot]
- Purchase Value: 6 Gold
- Sell Value: 2 Gold
- Weight: 14 lbs
- Stackable: No
Trading
Trading is a good way to get rare items without risking looting runs.
All items found in trading can be looted from the trader and vice versa looted by the trader.
All factions have a designated Merchant. Merchants carry large amount of money usually above 30 Gold.
Merchants also carry a wider selection of items. Like antigens and books.
Travelling merchants have a chance to have the white strain. If left alone they can infect your camp.
To avoid infection its best to isolate your survivors from making contact with other factions and let your leader deal with them until they leave.
How to Raise Affinity with Merchants
- Complete quests.
- Defeat survivors in fist fights.
- Defeat Raiders.
- Defeat Zombies.
- Trade items.
- Gift presents.
- Heal survivors from other factions with a bandage.
- Offer food to a hungry survivor for free.
- Offer a drink to a thirsty survivor for free.
- Talk with survivors occasionally.
More Guides:
- Survivalist: Invisible Strain – Basic Guide (Starting for Sandbox, Bases, Weapons)
- Survivalist: Invisible Strain – Comprehensive Editor Guide (How to Start)
- Survivalist: Invisible Strain – Useful Fight Tips
- Survivalist: Invisible Strain – Easy Start Guide (Sandbox Mode)
- Survivalist: Invisible Strain – Guide to Editor and Debug Mode
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