Clown Museum Map with Walkthrough

Publish date: 2024-07-11

Clown Museum Map Wasteland 3

Map of Clown Museum in Wasteland 3

Clown Museum Walkthrough Wasteland 3

Clown Museum is small location south of Ranger HQ.

There is no specific mission that brings you to the Clown Museum. This is the location you will encounter when traveling from Colorado Springs to The Bizarre. The location is relatively simple and can be done at the beginning of the game.

The main task at Clown Museum is to find 4 x Ballerina Gyro, solve two simple puzzles and kill the boss.

E1

Exit to Colorado

A

Front Gate

NPC Senora Grunona at the entrance you will be greeted by hostile Enemy Payasos, you cannot avoid fighting them and you have to kill them.

You can help yourself in the fight with your vehicle.

After Fight

Corpses Mission Item Ballerina Gyro this is first of four Mission Items you have to find in Clown Museum to solve Ballerinas Puzzle.

01

Ice Block

Break the ice block to discover the corpse - inside some Dog Tags (Lore Book).

B

Museum Gallery

In the center you can see 6 Ballerina Figures. They are damaged, need to be repaired, you will need 4 Ballerina Gyro for this. We'll come back to here when we find them.

02

Tree

Second Mission Item Ballerina Gyro is is buried next to a tree.

03

Corral

Animal Companion Pig

Third Mission Item Ballerina Gyro is is buried inside corral.

04

Star sign on the ground

Now we will open the door to the shed [05]. To do this, find the star sign [04] on the small bowling alley and leave one of your characters standing on this star. Electricity will flow to the electric lock in [05] and the door will open. Go inside with a different character.

05

Shed

Inside last Mission Item Ballerina Gyro in container.

Don't miss it hidden in the corner Toster Toaster Repair 6 Item Tarjan Token

06

Side Doors

Do not use the side entrance, even if you have the required Skills, because then the person inside will not be satisfied. This entrance is a security measure in case you are unable to deal with the puzzle.

07

Intercom

Use Intercom, it is near doors to talk to person inside.

Talk about "see the museum", "... tickets", "... arrangement"

He want you to fix Ballerinas.

B

Museum Gallery - Ballerinas

You have found all four Ballerina Gyros needed to repair all the Ballerinas.

Go to each of the Ballerinas and try to turn on each of them in turn. If it turns on, go to next one, if there's a problem use Ballerina Gyro and fix it, then turn it on.

When you fix them all, go back to Intercom and tell your interlocutor about it.

NPC Miron will come out and doors are open

08

(don't) Entering Arena

Don't go directly to the circus arena, just before entering, turn right and walk around the tent on the way outside.

If you enter right away, a fight will start after the dialogue, and you should turn off the defense turrets first.

09

Hole in the tent

By entering through the hole in the tent, you can turn off the generators and deactivate 3 Defense Turrets before the fight Mechanics 5.

C

Big Top

Now is the time to finish the location.

You can try to talk to NPC Panzon, but anyway, the conversation leads to a fight.

Enemy Panzon Enemy Payaso Clown Car Enemy Payasos

After fight

Corpses Vehicle Upgrade: Payaso Turret, Vehicle Upgrade: Ice Cream Truck Horn and some weapon mod.

That's it, you can go back to exploring Colorado.

Legend for Wasteland 3 Maps

Container, chest or corpse

Container, chest or corpse

A container inside which you can find items or equipment that you can take with you.

It is Locked

It is Locked

You must have a key to open it or use Lockpicking Skill.

Computer terminal or device

Computer terminal or device

You can use the available options or use the Nerd Stuff Skill to hack it.

Switch

Switch

Use it if possible, you may need Mechanics Skill

Special Item

Special Item

Audio Tapes, Quest Items, Keys

NPC Quest Giver

NPC Quest Giver

This NPC, among other things, has a task for you to do.

Other Quest Givers

Other Quest Givers - Items, locations

Other (non-NPC) locations, items, objects where the new Quest begins

Friendly and Neutral NPCs

Friendly and Neutral NPCs

Neutral and friendly NPCs that you don't have to fight when you get close to them.

Merchant NPC or Shop

Merchant NPC or Shop

Here you can buy and sell items and equipment.

Doctor or Healer

Doctor or Healer

Here you can use the help of a medic

Possible Companion

Possible Companion

A recruitable NPC can become your Companion

Animal Companion

Animal Companion

You can tame this animal, and make him Animal your Companion.

Hostile NPCs and Enemies

Hostile NPCs and Enemies

One or more Enemy Encounters, it is almost certain that they will attack you when you get close to them.

Enemy Boss or significant opponent

Enemy Boss or significant opponent

This opponent will be more difficult to defeat, he is stronger or has more powerful equipment or skills.

Explosive trap or mine

Explosive trap or mine

The trap will be invisible until you see it, and when you see it, you can try to disarm it.

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