Atomic Heart: All Usable Weapons
We have listed down all the weapons in Atomic Heart, how to craft them, and their strengths and weaknesses.
Surviving Atomic Heart’s dystopian soviet era research facility requires you to observe, learn, adapt, and improvise with your surroundings to take down the many horrifying robots and biomechanical, plant-like monsters that have gone haywire.
The atmosphere and combat seem to take a lot from games like Bioshock, where you use a combination of unique and different weapons along with magic-like abilities. Similarly, in Atomic Heart, you will fight with many improvised weapons and guns to survive the onslaught of crazed mechanical enemies.
Although in Atomic Heart, fighting through may not always be the best choice. You must balance fighting head-on and going stealthily, depending on the enemies and your surroundings. This gives the gameplay more depth.
Furthermore, both inventory space and resources such as ammo and upgrade/crafting materials are scarce and heavily limited. Every bullet counts, and you must decide carefully which weapons to carry, upgrade or discard. Even though Atomic Heart is not entirely based on fighting but when it does, it will punish you, combining with the inventory and ammo management, your skills will often be put to trial. But weapons, both melee and guns, are unique, reflecting the retro soviet era style and a blast to use.
Therefore we made this in-depth guide that lists all the weapons you can use in Atomic Heart, how they excel in battle, and which ones do the most damage.
Read more: Mayhem in Single Valley: All Trophies and Achievements
How To Unlock and Upgrade Weapons in Atomic Heart
Atomic Heart has 12 weapons to choose from, including melee weapons, guns, and energy weapons. Moreover, melee weapons can range from the light but swift type to the heavy and destructive types. Guns consist of short, medium, and long-range.
Initially, you only have access to a melee weapon, but as the story progresses, you can access the more deadly weapons.
Some weapons are handed to you as part of the story and completing objectives. Meanwhile, for some, you have to look for blueprints and then craft them with the proper materials. The blueprints for these weapons and their ammo are locked away in chests. So you also have to watch for any storage chests and boxes. Keep exploring, and you’ll stumble upon excellent tools of destruction.
To learn about all the weapons and crafting requirements in Atomic Heart, follow below.
All Weapons in Atomic Heart
Swede
- Resources needed to Craft: 91 Metal Parts, 122 Synthetic Materials
- Stats:
- Damage: 3
- Attack Speed: 4
- Range: 5
- Charge Damage: 4
- Charge Speed: 4
Swede is the first weapon you get in Atomic Heart. It is a handy fire-axe that does its job well enough to chop down waves of enemies. It has a good balance of swing speed and damage and can push back enemies as crowd control.
Don’t underestimate its efficiency just because it’s an early weapon. You’ll find yourself using this from start to finish, especially if you regularly upgrade it.
Fox
- Resources needed to Craft: 80 Metal Parts, 123 Synthetic Materials
- Stats:
- Damage: 3
- Attack Speed: 7
- Range: 4
- Charge Damage: 6
- Charge Speed: 7
The Fox is a very swift one-handed axe. On its own, the Fox is one of the weakest weapons in Atomic Heart. This is solely due to its low damage and range. If you’re quick at your gameplay, you can get away with the swift strikes it dishes out. But it’s most advantageous when used in conjunction with your guns or special powers.
Don’t rule it out as useless just because of its low damage output.
Pashtet
- Resources needed to Craft: 148 Metal Parts, 79 Synthetic Materials, 16 Chemistry
- Stats:
- Damage: 5
- Attack Speed: 8
- Range: 5
- Charge Damage: 6
- Charge Speed: 7
The Pashtet is probably the best melee weapon to use in this game. Although one may argue and compare it with other heavy-hitting ones, you’ll see below. The Pashtet’s usefulness is just too diverse. It has speed, range, and also significant damage output. In fact, the Pashtet is an ideal 1v1 weapon by the books, but a well-upgraded one is fast and robust enough to handle multiple enemies at once. Moreover, it is also one-handed, allowing you to combo with other tools in your arsenal.
The Pashtet, as a melee weapon, is meant to be used technically to overpower your enemies and not just for pure raw damage.
Snowball
- Resource needed to craft: 128 Metal Parts, 94 Synthetic Materials
- Stats:
- Damage: 6
- Attack Speed: 5
- Range: 4
- Charge Damage: 6
- Charge Speed: 3
The Snowball starts as an improvised axe from scrapped metal and is upgraded to a fully-fledged mace that can one-shot enemies. This weapon has one of the highest damage-dealing potentials in terms of pure power, but it falls short due to its slow speed and range.
If you can balance this out, then the Snowball will come in handy often, but there are other better options for advantages and fun.
Zvezdochka
- Resource needed to craft: 162 Metal Parts, 20 Superconductors, 16 Chemistry
- Stats:
- Damage: 7
- Attack Speed: 5
- Range: 5
- Charge Damage: 8
- Charge Speed: 2
The Zvezdochka is also an improvised mace but is multiple times better than the Snowball in all aspects. It’s a proper melee weapon to smash plant zombies and robots of all kinds. It’s huge and powerful and an excellent weapon for crowd control. One hit, and anyone or anything goes flying.
Its size and weight make it slow, but its power and range more than balance it out. The only downside is that it unlocks to use or upgrade it to its fullest potential very late in the game. So you might not be able to enjoy hitting home runs with the Zvezdochka to your heart’s content.
Electro
- Resource needed to craft: N/A
- Stats:
- Damage: 4
- Rate of Fire: 2
- Charge Speed: 1
- Recoil Control: 10
- Decreased Spread: 6
- Ammo Type: Energy
Electro is an energy pistol that delivers more than it looks like it can. Its all-around stats makes it quite versatile. The Electro can be used to fire accurate energy shots and powerful AOE attacks to hit multiple enemies.
Its base damage is not bad for a weapon you get early on, but it indeed shows its true power when upgraded. The other energy weapons either take up a lot of inventory space, are heavy, or eat up a lot of ammo. Hence, the Electro is the go-to choice for dealing with all types of situations.
Dominator
- Resource needed to craft: 144 Metal Parts, 77 Synthetic Materials, 22 Superconductors
- Stats:
- Damage: 3
- Rate of Fire: 8
- Charge Speed: 1
- Recoil Control: 2
- Decreased Spread: 7
- Ammo Type: Energy
The Dominator is a giant, heavy pulse cannon that fires rapid bursts of electrified shots. It can be used to easily do single accurate damage and multiple damages to a group of enemies. Even if you notice its low damage, its high rate of fire makes shredding down enemies a piece of cake.
The Dominator’s high rate of fire and AOE capabilities make it worthwhile especially dealing with large enemies or bosses. The downside of relying on this weapon is its inefficient use of ammo.
Railgun
- Resource needed to craft: 261 Metal Parts, 28 Superconductors, 20 Microelectronics, 20 Energy Modules, 1 Neuromodule
- Stats:
- Rate of Fire: 1
- Charge Damage: 10
- Charge Speed: 8
- Ergonomics: 2
- Recoil Control 10
- Decreased Spread: 10
- Ammo Type: Energy
No sci-fi game is complete without a giant cannon that shoots out a massive beam of energy to disintegrate everything in your path. The Railgun in Atomic Heart takes that crown.
Atomic Heart’s Railgun is one of the deadliest weapons you can use. It fires a supercharged beam of plasma that can penetrate through enemies and hit multiple enemies. Using it gives you a feeling of uncontrolled power as you turn any foe into dust, no matter how powerful they are.
Yes, it’s a fun addition to the game and also very powerful. But it’s heavy and clunky, and a single shot takes a while to charge and requires a lot of energy ammo. Hence, stock up on ammo before you go trigger-happy.
MP
- Resource needed to craft: 74 Metal Parts, 88 Synthetic Materials
- Stats:
- Damage: 5
- Rate of Fire: 6
- Ergonomics: 5
- Recoil Control: 8
- Decreased Spread: 2
- Magazine Capacity: 8
- Ammo Type: PM Ammo (9mm Rounds)
The MP or Makarov Pistol is the standard pistol you get in any shooter. A game with Soviet/Russian themes is incomplete without including the MP.
You can also consider it as the grounded version of the Electro. Likewise, the MP is also an excellent all-around pistol that can prove itself during even the most brutal fights. Furthermore, it can hold a lot of ammo and consumes only a small inventory space, making it a good backup option.
The MP’s potential also scales up well with each upgrade. But once you get your hands on other weapons. You’ll resort to using the basic MP lesser.
KS-23
- Resource needed to craft: 68 Metal Parts, 88 Synthetic Materials
- Stats:
- Damage: 8
- Rate of Fire: 2
- Ergonomics: 6
- Recoil Control: 6
- Decreased Spread: 5
- Magazine Capacity: 3
- Ammo Type: Shotgun Shells
For games like Atomic Heart, where you are constantly pitted against enemies of all types and sizes, you need a powerhouse gun capable of blowing away enemy guts in one shot. The KS-23 shotgun does just that.
It is the standard shotgun of the game and does just what it’s supposed to do; tear down waves of enemies with immense stopping power and satisfaction. Therefore, it is not only the KS-23 fun to use but also a beast against both robots and bio-enemies.
The best part is that this is your first gun in Atomic Heart. The downside is its high reload time, recoil, and bullet spread.
Kalash
- Resource needed to craft: 72 Metal Parts, 68 Synthetic Materials, 15 Chemistry
- Stats:
- Damage: 4
- Rate of Fire: 7
- Ergonomics: 4
- Recoil Control: 5
- Decreased Spread: 3
- Magazine Capacity: 30
- Ammo Type: Kalash Rounds (AK47 Rounds)
Kalash, or the AK47, is the basic videogame Assault Rifle you can use in Atomic Heart. It plays just as you’d expect it. A reasonable fire rate, damage, recoil control, accuracy, and long-range and mid-range capabilities make this the most versatile weapon in the game.
These stats scale up well with upgrades making the Kalash virtually overpowered. Since it’s an Assault Rifle, it can consume a lot of bullets if you’re not careful, but even ammo for this gun is comparatively easy to find.
Whatever combination of guns you intend to keep, always keep the classic Kalash on you.
Fat Boy
- Resource needed to craft: 163 Metal Parts, 81 Synthetic Materials, 20 Superconductors
- Stats:
- Damage: 8
- Rate of Fire: 2
- Ergonomics: 3
- Recoil Control: 5
- Magazine Capacity: 1
- Ammo Type: Fat Boy Rockets (1 Fat Boy Charge)
You’ve seen it all: big plasma cannons, giant railguns, powerful energy pistols, AK47s, axes, and maces. The Fat Boy rocket launcher seals the deal regarding weapon variety in Atomic Heart.
The Fat Boy is the giant rocket launcher in the game that blows up everything its rockets touch. A single fire is enough to decimate everything around you, but this raw destructive power is balanced out by slow firing speed and highly rare ammo and is available only in the late game.
So use it sparingly and save the fireworks for the resilient enemies and bosses.
More guides and walkthroughs on Atomic Heart to read: All Trophies and Achievements.
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